Starting Campaign Play

Hello, everyone! With the conclusion of The Dunwich Legacy cycle, I’m going to be starting my playthrough of the campaign and reporting about it on here. There will be spoilers for those of you who have yet to play through it yourselves, but I’ll be sure to include that warning in each of my report posts.


I will be playing two-handed solo using Agnes Baker and Roland Banks as my primary investigators. I may bring in some other investigators (either as a narrative enhancement or because one of my other investigators dies/goes insane). Here are the cards I will be including in each of their decks:

Agnes Baker – Investigator Deck

  • Required Cards
    • Chronophobia – x1
    • Dark Memory – x1
    • Heirloom of Hyperborea – x1
  • Mystic Cards
    • Alyssa Graham (0) – x1
    • Arcane Studies (0) – x1
    • Blinding Light (0) – x1
    • Clarity of Mind (0) – x1
    • Drawn to Flame (0) – x1
    • Fearless (0) – x1
    • Forbidden Knowledge (0) – x1
    • Holy Rosary (0) – x1
    • Hypnotic Gaze (0) – x2
    • Rite of Seeking (0) – x1
    • Shriveling (0) – x1
    • Ward of Protection (0) – x1
  • Survivor Cards
    • Dig Deep (0) – x1
    • Fire Axe (0) – x1
    • Leather Coat (0) – x1
    • “Look what I found!” (0) – x1
    • Lucky! (0) – x1
    • Oops! (0) – x1
    • Peter Sylvestre (0) – x1
    • Rabbit’s Foot (0) – x1
    • Rise to the Occasion (0) – x1
    • Scavenging (0) – x1
    • Stray Cat (0) – x1
  • Neutral Cards
    • Emergency Cache (0) – x2
    • Guts (0) – x2
    • Manual Dexterity (0) – x1
    • Unexpected Courage (0) – x1

Deck Breakdown

  • Required/Scenario Cards
    • Asset Cards – 1
    • Weakness Cards – 2
  • Mystic Cards – 13
    • Asset Cards – 7
    • Event Cards – 5
    • Skill Cards – 1
  • Survivor Cards – 11
    • Asset Cards – 7
    • Event Cards – 3
    • Skill Cards – 1
  • Neutral Cards – 6
    • Event Cards – 2
    • Skill Cards – 4
  • Total Cards – 30 (+3)
    • Asset Cards – 15
    • Event Cards – 10
    • Skill Cards – 6
    • Weakness Cards – 2

Roland Banks – Investigator Deck

  • Required Cards
    • Cover Up – x1
    • Internal Injury – x1
    • Roland’s .38 Special – x1
  • Guardian Cards
    • .45 Automatic (0) – x1
    • Bandolier (0) – x1
    • Beat Cop (0) – x1
    • Dodge (0) – x1
    • Dynamite Blast (0) – x1
    • Emergency Aid (0) – x1
    • Evidence! (0) – x1
    • First Aid (0) – x1
    • Guard Dog (0) – x1
    • Machete (0) – x1
    • Physical Training (0) – x1
    • Vicious Blow (0) – x1
  • Seeker Cards
    • Art Student (0) – x1
    • Deduction (0) – x1
    • Inquiring Mind (0) – x1
    • Laboratory Assistant (0) – x1
    • Magnifying Glass (0) – x1
    • Preposterous Sketches (0) – x1
    • Shortcut (0) – x1
    • Working a Hunch (0) – x1
  • Neutral Cards
    • Emergency Cache (0) – x2
    • Flashlight (0) – x1
    • Knife (0) – x2
    • Overpower (0) – x2
    • Perception (0) – x2
    • Unexpected Courage (0) – x1

Deck Breakdown

  • Required/Scenario Cards – 3
    • Asset Cards – 1
    • Weakness Cards – 2
  • Guardian Cards – 12
    • Asset Cards – 7
    • Event Cards – 4
    • Skill Cards – 1
  • Seeker Cards – 8
    • Asset Cards – 3
    • Event Cards – 3
    • Skill Cards – 2
  • Neutral Cards – 10
    • Asset Cards – 3
    • Event Cards – 2
    • Skill Cards – 5
  • Total Cards – 30 (+3)
    • Asset Cards – 14
    • Event Cards – 9
    • Skill Cards – 8
    • Weakness Cards – 2

I’m also going to be using some house rules during my playthrough:

  • Investigators begin each scenario with their unique asset in their hand.
  • Removing cards from your deck during deck construction refunds experience equal to the amount you paid for it minus 1 (to a minimum of 1 experience).
  • Level 0 cards cost nothing to add to your deck, swap out for another level 0 card, and refund no points.
  • When constructing starter decks, random basic weakness are added by drawing 2 at random and choosing 1.

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